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David Lesperance
metalman123456123
Game Design



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Chicago, United States

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English

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June 2006

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2 July 2008

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Unreal 3.0 Test
3ds max, ZBrush
June 2008


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Hey all not a rendering but it was great practice for me. Done in Max and Zbrush. Rendered in UE3.0. Did it this weekend, its nice not to have to deal with render times but you spend it remaking the objects twice and dealing with normal maps and stuff. Great fun and great practice, lol. Movin on to another vray rendering though, any feedback is great. A note this is release of the engine before gears of war or ue3.0 so certain features arn't flushed out.Normal maps kinda get a little waked through the offset mapping. Eh time to upgrade.
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