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David Lesperance
metalman123456123
Game Design



Location:
Irvine, USA

Language(s):
English

Member Since:
June 2006

Last Updated:
26 July 2009

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Hey Quick Game Test
3ds max, mental ray, Photoshop, VRay
February 2009


   
I'm in the middle of doing an HP study right now but I wanted to get this posted. I did it Sunday night. Its a game model so no 12million poly colum (source art was around 3 mill though) Maps baked out through Vray and Metal Ray. The light maps where baked out of Vray. In game texture is 512x512 and final poly count was around 1600 or so
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