David Lesperance metalman123456123 Game Design Location: Irvine, USA Language(s):
English Member Since: June 2006 Last Updated: 26 July 2009 Portfolio Views: 45250 Chosen as Favorite: 37
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Hey Quick Game Test 3ds max, mental ray, Photoshop, VRay February 2009
I'm in the middle of doing an HP study right now but I wanted to get this posted. I did it Sunday night. Its a game model so no 12million poly colum (source art was around 3 mill though) Maps baked out through Vray and Metal Ray. The light maps where baked out of Vray. In game texture is 512x512 and final poly count was around 1600 or so