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David Lesperance
metalman123456123
Game Design



Location:
Irvine, USA

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English

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June 2006

Last Updated:
26 July 2009

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Valley of the Damned
3ds max, Photoshop, VRay, ZBrush
November 2009


   
Just got my new station up and running so here's the latest. Just started getting into camera projection, all of the objects are geo and they all had uvs and textures done for them but I wanted to do something new so I incorperated some camera projection texture style stuff. Anyway any feedback is good the sky sucks ass and theres some alpha mess ups but heres to learning. Stay metal
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