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<title>metalman123456123's CGPortoflio Gallery</title>
<link>http://metalman123456123.cgsociety.org/gallery/</link>
<description>metalman123456123's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>The old club</title>
	<link>http://metalman123456123.cgsociety.org/gallery/665748</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1219156948_small.jpg"><br><br>So this was another speed test with a focus on lighting and texturing.  I wanted to give the sense of a photograph being taken of this room hence the lighting, not really the cameras view but the viewers or someone next to him.  The modeling was done in max and Zbrush and took along the lines of four or so hours.  And the final render was done in Vray.  Textures where done in both zbrush and photoshop.  Hope you like C&amp;C are welcome.  Stay Metal]]>
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	<pubDate>Tue, 19 Aug 2008 14:34:32 +0000</pubDate>
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	<title>Lady In wood</title>
	<link>http://metalman123456123.cgsociety.org/gallery/663170</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1218541460_small.jpg"><br><br>This was a speed test I did tonight,very tired and alot on my mind.  Ahh well. Done around 3 hours.  Max and Zbrush, rendered in Zbrush 3.0]]>
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	<pubDate>Tue, 12 Aug 2008 06:03:28 +0000</pubDate>
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	<title>70's sci fi</title>
	<link>http://metalman123456123.cgsociety.org/gallery/662654</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1218402711_small.jpg"><br><br>Yeah so this is a continualtion of my current school project carpathian lore.  I have like 10 enviro's all are either beat up or overcast.  I really like that kinda of stuuf, but for the home world I wanted to do kinda a realsitc future of what humanities new industies might look like, kinda like A New Hope did.  The lighting is a totally different way I do things so that was fun.  I redid this like4 times and this is what it finally came out with.  Not my fav but its a new direction and its not something that I really dig so that was kinda fun.  Standard work flow, max, vray photoshop.  The lighting is basicly 3 diffrent passes, a sun, a dome, and then the vray lights.  Thats kinda how the dreamy look was done.  Any and all feedback is great,  Stay metal,  The next one is going to be an interior,  So that should be fun.  ]]>
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	<pubDate>Sun, 10 Aug 2008 21:11:54 +0000</pubDate>
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	<title>Matte For School-Originally on 3d</title>
	<link>http://metalman123456123.cgsociety.org/gallery/658656</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1217438597_small.jpg"><br><br>Here is another enviro shot for my school work I did over the weeked.  Done in max maxwell, and zbrush.  Post work done in photoshop.  This modeled pretty quick as most things tend to be.  Sorry its kinda late.  Ninja Gaiden 2 was a callin.  The goal was to create kinda a serial vista I like the comp for the bottom one myself the best.  Thanks again Crits and Coms welcome.  First real mate lol so I thought I would post it on the 2d gall instead, even though 3d elements are heavily used]]>
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	<pubDate>Wed, 30 Jul 2008 17:23:21 +0000</pubDate>
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	<title>CarpathianLore</title>
	<link>http://metalman123456123.cgsociety.org/gallery/655255</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1216615822_small.jpg"><br><br>Hey all so here is the concept rendering for my cinimatic trailer/short for school.  I'm pushing very hard on this one trying to get the story and look nailed down just right.  I'll post an overview deepending on the feedback or if anyone cares lol.  This was done friday night and saturday and sunday where rendering tweaks and trying to get this flushed out for a full time render.  Done in max, zbrush, maxwell, and photoshop.  All the elements are in the shot not comping so this test was to see if maxwell could handle larger scale shots.  This came in a around 4 mill.  The back ground buildings arn't all that but hey batman came out this week lol <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Crits and coms always welcome also anyone know where I can get some good maxwell info?]]>
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	<pubDate>Mon, 21 Jul 2008 04:50:26 +0000</pubDate>
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	<title>Time What Is Time</title>
	<link>http://metalman123456123.cgsociety.org/gallery/647277</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1214536779_small.jpg"><br><br>Hey all sorry this would of been posted last weekend but stuff got in the way.  Done off of a statue I saw at a thrift shop next a cd store I go to.  Done in max and rendered in vray.  The modeling went quick like 8 hours or so, but work has me usin maya blah so I want to keep hittin max hard.  Any feedback is great.  Thanks again]]>
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	<pubDate>Fri, 27 Jun 2008 03:19:49 +0000</pubDate>
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	<title>Another Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/641048</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1213064418_small.jpg"><br><br>Speed study again with a focus on diffuse textures no crazy mapping or anything like that just max vray and the good ol photoshop.  Done about 5 hours any feedback is needed and means alot,  stay metal ]]>
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	<pubDate>Tue, 10 Jun 2008 02:20:24 +0000</pubDate>
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	<title>Depth Test</title>
	<link>http://metalman123456123.cgsociety.org/gallery/630050</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1210422445_small.jpg"><br><br>So heyo I want to thank Jonathen Devon (I spelled his name wrong) for his masterful help on texture work.  This was another speed test to build up for my next actual large scale shot.  It was done in max with vray.  Photoshop was used for the textures, I'll upload some upclose shots so you can see the detail.  Thanks aton JD <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  ]]>
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	<pubDate>Sat, 10 May 2008 12:15:17 +0000</pubDate>
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	<title>Something different</title>
	<link>http://metalman123456123.cgsociety.org/gallery/661333</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1218057355_small.jpg"><br><br>This isn't what I've been working on but it was a fun little test.  I just wanted to see how close I could match a relief we had at home.  Any feedback is great, not the best but its organic somewhat lol.  Done in zbrush in an hour or so.  Anyfeedback is great.]]>
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	<pubDate>Wed, 06 Aug 2008 21:15:59 +0000</pubDate>
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	<title>Structure/Photo/Lighting/Speed Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/654024</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1216299980_small.jpg"><br><br>Hey all I wanted to recreate that effect that happens when you go from inside to outside, I also wanted to create a pretty decent render in under  6hrs.  When I was at my bros wedding I saw a photograph that captured what I wanted, so I basicly tried to recreate the lighting and do a structure that I could use in a mod lol,  Again this was done with 3ds Max, Vray, Zbrush, and Photoshop.  The sculpts where created from a technique Kirt Willams showed off at work, thanks buddy.  The reliefs are intinal, most of the time in modern gothic arch they'll pour a mold for the concrete, its lighter for the structure, however the post work flattened it out a bit more then intended, ahh well lol.   And C&amp;C are great, stay metal, should have either another matte or unreal shot up this weekend.]]>
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	<pubDate>Thu, 17 Jul 2008 13:06:25 +0000</pubDate>
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	<title>Unreal Spec Post</title>
	<link>http://metalman123456123.cgsociety.org/gallery/650915</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1215698872_small.jpg"><br><br> 	 	 	 	<br />
This was done in 3ds max in unreal 3.0, Its all in game running at 30fps so I'm pretty happy with it. Let me know what you think, it is a game however and it does look like one. I'm still working on my<br />
max&gt;vray&gt;unreal pipeline I'll keep you posted. Thanks again for the feedback.  The ligh bloom is a post effect that i thought was kinda neat no cube maps or anything wierd just a spec norm and diff with a constant value running the spec level.  (i remived my name it made me look stuck up, I'll have a new post when I return home next week.  Thanks for the time)]]>
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	<pubDate>Tue, 08 Jul 2008 15:00:29 +0000</pubDate>
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	<title>Unreal 3.0 work</title>
	<link>http://metalman123456123.cgsociety.org/gallery/650592</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1215440246_small.jpg"><br><br>This was done in 3ds max in unreal 3.0,   Its all in game running at 30fps so I'm pretty happy with it.  Let me know what you think, it is a game however and it  does look like one.  I'm still working on my <br />
max&gt;vray&gt;unreal pipeline I'll keep you posted.  Thanks again for the feedback]]>
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	<pubDate>Mon, 07 Jul 2008 10:17:33 +0000</pubDate>
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	<title>Sunrise soon to come</title>
	<link>http://metalman123456123.cgsociety.org/gallery/638322</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1212425858_small.jpg"><br><br>Ode to mr Morell great work bro, Modeled and lit in around 3hrs with some post in photoshop. Done in max and vray.  Kinda a ode to one of my favorite 3d artists and to star wars lol.  The bottom is my favorite  Thanks for any and all CC]]>
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	<pubDate>Mon, 02 Jun 2008 16:57:42 +0000</pubDate>
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	<title>Paradise Regained</title>
	<link>http://metalman123456123.cgsociety.org/gallery/642831</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1213536492_small.jpg"><br><br>Hello all this was another speed model, I'm feelin like my high poly modeling is slipin so I'll be doin some of that for a while but this was done in Vray, Max, Vue, Zbrush, and finally the clouds where done in photoshop. Thanks alot for any feedback,  ( I uploaded the wrong one last night lol)]]>
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	<pubDate>Sun, 15 Jun 2008 04:36:40 +0000</pubDate>
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	<title>Mountain Pass</title>
	<link>http://metalman123456123.cgsociety.org/gallery/631599</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1210820025_small.jpg"><br><br>I'm trying to figure out what to do next so on the road to doing that I  was watching some Lord of the RIngs, then came zbrush and vue, and finally a final renderin max with some vray.  A horrible work flow but it was done in about 4 hours.  I'm going to play some GTA 4 but maybe a scifi scene or vehicle next?  Who knows.  Anyfeedback or thoughts on what do next is needed and wanted.  Thanks]]>
	</description>
	<pubDate>Thu, 15 May 2008 02:53:49 +0000</pubDate>
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	<title>Realism Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/635482</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1211801800_small.jpg"><br><br>So you'll be the judge of that but this was a warm up to my non othe....r sci fi project that gets kicked off today,  This was modeled and testured in about an 1 and a half and I played with the lighting throughout the week.  C&amp;C are welcom.  Thanks again.  Stay metal ]]>
	</description>
	<pubDate>Mon, 26 May 2008 11:36:42 +0000</pubDate>
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	<title>High Road To Hell</title>
	<link>http://metalman123456123.cgsociety.org/gallery/630505</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1210567988_small.jpg"><br><br>This was done in max, vray, and some photoshop work as well, mainly the sky <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Kinda of a last minute deal really, did it in about 5-8 hours exluding the rendering time.  <br />
&quot;And there was war in heaven. Michael and his angels fought against the dragon, and the dragon and his angels fought back. 8 But he was not strong enough, and they lost their place in heaven. 9 The great dragon was hurled down--that ancient serpent called the devil, or Satan, who leads the whole world astray. He was hurled to the earth, and his angels with him&quot;<br />
<br />
<br />
Go Cradle of Folth <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
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	<pubDate>Mon, 12 May 2008 04:53:16 +0000</pubDate>
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	<title>Something Out of Left Field</title>
	<link>http://metalman123456123.cgsociety.org/gallery/624119</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1209174805_small.jpg"><br><br>So the modeling phase was real fast, about 4 hours.  I did it Saturday and work and some school got in the way.  But I'm movin on to stuff outside of reality.  I've been feeling really static and bored with my work so to enhance and to grow I'm trying out a new genre while still focusing on my weaknesses; lighting, texturing, and overall look.  Its just something that I have to keep at to get better.  Heres to a new start.   Any feedback is great <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> and needed.  Thanks.  Done with the good ol max, vray and the Fate of the Nors (great album :0.   ]]>
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	<pubDate>Wed, 23 Apr 2008 03:42:30 +0000</pubDate>
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	<title>Speed Test and Depth Test</title>
	<link>http://metalman123456123.cgsociety.org/gallery/610949</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1206109419_small.jpg"><br><br>There is more stuff going into the shot but I wanted to get some feeback to help fix any issues.  This was done in 6-8 hrs and is based Tim Jones work for Sigraph.  Done with max (an environment dudes best friend <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />)  Feedback is welcome and needed.  I just did an update based on some of the feedback, the bottom one is the new one.  The top is old one.  Thanks]]>
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	<pubDate>Thu, 20 Mar 2008 15:06:22 +0000</pubDate>
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	<title>Mannarist Work</title>
	<link>http://metalman123456123.cgsociety.org/gallery/601042</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1204414596_small.jpg"><br><br>Its part of a work in progress but I wanted to get some feedback and see how it stands on its own.  II'm really hyped about getting the final shot done.  Its a mannerist art, the piece shown is around million and the final shot is around 125 million and growing.  Any feedback on the rendering is really needed.  I'm trying to get real, blow the expectations for student stuff out of the water.  Any help is needed,  thanks<br />
-Update-<br />
So I had these built with the picture and I wanted to release something new before I dive into some contract work this weekend.  Any Crits are welcome and needed]]>
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	<pubDate>Wed, 27 Feb 2008 06:15:45 +0000</pubDate>
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	<title>New Work</title>
	<link>http://metalman123456123.cgsociety.org/gallery/525976</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1186338598_small.jpg"><br><br>I'm getting the new reel ready and I'm looking for any form of feedback, thanks again.]]>
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	<pubDate>Sun, 05 Aug 2007 18:30:00 +0000</pubDate>
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	<title>France</title>
	<link>http://metalman123456123.cgsociety.org/gallery/606759</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1205176751_small.jpg"><br><br>Never been but I made this for school and attempted to get the thing in UE3.0, I did it in about a weekend, and rendered with vray.  Lots of fun not to accurate though <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
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	<pubDate>Mon, 10 Mar 2008 19:19:16 +0000</pubDate>
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	<title>The Inevetable Sunrise</title>
	<link>http://metalman123456123.cgsociety.org/gallery/637598</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1212327046_small.jpg"><br><br>Ode to mr Morell great work bro, Modeled and lit in around 3hrs with some post in photoshop. Done in max and vray.  Kinda a ode to one of my favorite 3d artists and to star wars lol.  The bottom is my favorite  Thanks for any and all CC]]>
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	<pubDate>Sun, 01 Jun 2008 06:04:34 +0000</pubDate>
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	<title>Depth Work/Speed Test.  The calm before the storm</title>
	<link>http://metalman123456123.cgsociety.org/gallery/612296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1206320947_small.jpg"><br><br>Done in max over the weekend (girlfriend went on vacation).  Done with max, zbrush, and vray.  Again this is part of an attempt to big stuff fast and with high quality.  I really wanted to push the depth in this shot.  Again based off of Tim Jones work.  I'm getting into the whole post war look so let me know whats wrong with.  Again feedback is needed thanks. ]]>
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	<pubDate>Mon, 24 Mar 2008 01:09:11 +0000</pubDate>
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	<title>School Work</title>
	<link>http://metalman123456123.cgsociety.org/gallery/608308</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1205517157_small.jpg"><br><br>Its due Saturday HELP!!! Any feedback is great.  Created using 3ds Max and a filter I wrote in maxscript for school <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Done in about a day give or take.  Any feedback is great, again its due this Saturday.  A better shot can be seen at my website davidlesperance.blogspot.com  Thanks for your time.  Its lacking depth IMO, thanks for any quick solutions.  The bottom one is the final, a very special thanks to Tim Jones for the help on this one, check out someone who knows what hes doing http://seraph135.cgsociety.org/gallery/.  Thank again]]>
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	<pubDate>Fri, 14 Mar 2008 02:51:47 +0000</pubDate>
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	<title>Home</title>
	<link>http://metalman123456123.cgsociety.org/gallery/598059</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1203757230_small.jpg"><br><br>Hey all my name is Dave, I'm a student/full time game artist.  This was a bit of a change up from what I normally do, I was hoping to get some feedback and a direction to help improve.  Took about a day or so...thanks to vray lol.  Made in Max.  Thanks again]]>
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	<pubDate>Wed, 20 Feb 2008 14:08:01 +0000</pubDate>
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	<title>School</title>
	<link>http://metalman123456123.cgsociety.org/gallery/599431</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/232407/232407_1203757948_small.jpg"><br><br>Yeah Few different Versions, I hate spending more then a day on an environment but I work full time and go to school full time ,btw we showed of the first game I've ever worked on at GDC 2008 davidlesperance.blogspot.com for more info.]]>
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	<pubDate>Sat, 23 Feb 2008 09:12:31 +0000</pubDate>
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