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<rss version="2.0">
<channel>
<title>metalman123456123's CGPortoflio Gallery</title>
<link>http://metalman123456123.cgsociety.org/gallery/</link>
<description>metalman123456123's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>THe Devil's Thunder</title>
	<link>http://metalman123456123.cgsociety.org/gallery/827279</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1258847854_small.jpg"><br><br>&amp;quot;When light no longer rose to touch me I swore to tare haven asunder...as flights of fallen angels wished me..Gods speed on the Devil's Thunder&amp;quot;<br />
<br />
So pretty standard work flow max zbrush a touch of vue and some photoshop.  Any feedback is great.  This was basicly a stress test for vray proxy the final scene was around 70 mill give or take.  As another cam projection test, the sky blows ass btw.  Stay Metal]]>
	</description>
	<pubDate>Fri, 20 Nov 2009 03:00:52 +0000</pubDate>
	</item>
	<item>
	<title>OptionBTest</title>
	<link>http://metalman123456123.cgsociety.org/gallery/827775</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1258848577_small.jpg"><br><br>VarrationTest]]>
	</description>
	<pubDate>Sat, 21 Nov 2009 18:09:39 +0000</pubDate>
	</item>
	<item>
	<title>Tryin to make up for the last pos</title>
	<link>http://metalman123456123.cgsociety.org/gallery/825161</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1258096147_small.jpg"><br><br>Yeah been busy been pissed.  Been learning been growing been changin, part of my camera projection studies as of late.  Thanks John Bian , Seth, Fausto and Rio.  Stil sucks but im learnin.  Max zbrush vray and photoshop]]>
	</description>
	<pubDate>Fri, 13 Nov 2009 01:09:11 +0000</pubDate>
	</item>
	<item>
	<title>Valley of the Damned</title>
	<link>http://metalman123456123.cgsociety.org/gallery/821537</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1257152130_small.jpg"><br><br>Just got my new station up and running so here's the latest.  Just started getting into camera projection, all of the objects are geo and they all had uvs and textures done for them but I wanted to do something new so I incorperated some camera projection texture style stuff. Anyway any feedback is good the sky sucks ass and theres some alpha mess ups but heres to learning.  Stay metal]]>
	</description>
	<pubDate>Mon, 02 Nov 2009 02:37:25 +0000</pubDate>
	</item>
	<item>
	<title>Form Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/804412</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1252353353_small.jpg"><br><br>Max and Zbrush, another study <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 07 Sep 2009 14:55:56 +0000</pubDate>
	</item>
	<item>
	<title>HS Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/797275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1250580569_small.jpg"><br><br> Another Study Rig is still down :(]]>
	</description>
	<pubDate>Tue, 18 Aug 2009 02:09:52 +0000</pubDate>
	</item>
	<item>
	<title>Another Suraface Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/787356</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1248056796_small.jpg"><br><br>Another Surface study influenced by my buddy Muhammad ]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 18:13:41 +0000</pubDate>
	</item>
	<item>
	<title>A quicky</title>
	<link>http://metalman123456123.cgsociety.org/gallery/791276</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1249016890_small.jpg"><br><br>]]>
	</description>
	<pubDate>Fri, 31 Jul 2009 00:08:12 +0000</pubDate>
	</item>
	<item>
	<title>Style Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/788838</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1248393440_small.jpg"><br><br>Another Sculpt until the new station arives in three weeks :(]]>
	</description>
	<pubDate>Thu, 23 Jul 2009 18:57:23 +0000</pubDate>
	</item>
	<item>
	<title>Another Surface Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/786647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1247842007_small.jpg"><br><br>Another Surface Study<br />
]]>
	</description>
	<pubDate>Fri, 17 Jul 2009 09:46:50 +0000</pubDate>
	</item>
	<item>
	<title>More Surface Studies</title>
	<link>http://metalman123456123.cgsociety.org/gallery/786065</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1247703707_small.jpg"><br><br>Continuing on this while the station is down :(]]>
	</description>
	<pubDate>Wed, 15 Jul 2009 19:21:49 +0000</pubDate>
	</item>
	<item>
	<title>Surface Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/785027</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1247454809_small.jpg"><br><br>More surface studies ]]>
	</description>
	<pubDate>Sun, 12 Jul 2009 22:08:05 +0000</pubDate>
	</item>
	<item>
	<title>Quick Rock Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/784477</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1247322873_small.jpg"><br><br>Quick Rock Study]]>
	</description>
	<pubDate>Sat, 11 Jul 2009 09:24:36 +0000</pubDate>
	</item>
	<item>
	<title>Surface Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/784962</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1247432149_small.jpg"><br><br>This isnt intended to be a focus on general modeling but a practice lesson on creating visual reads into surfaces through the geometry, so basically its suppose to look like eroded rock, its a speed sculpt thing like I tend to do but a more distinctive focus]]>
	</description>
	<pubDate>Sun, 12 Jul 2009 15:55:53 +0000</pubDate>
	</item>
	<item>
	<title>Another Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/782991</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1246937311_small.jpg"><br><br>Part of the study while the main computer is down :(]]>
	</description>
	<pubDate>Mon, 06 Jul 2009 22:23:34 +0000</pubDate>
	</item>
	<item>
	<title>A new study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/779128</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1245971768_small.jpg"><br><br>So I just graduated and now my new study is still focused around modeling but I want to start to take the art assets to the next level,  this was not my best rendering nor was the lighting great but its the start of me attempting to take individual assets to level and hopefully beyond what I do in my scenes.  I have soo much to learn so again thanks for checkin it out and stay metal]]>
	</description>
	<pubDate>Thu, 25 Jun 2009 18:16:12 +0000</pubDate>
	</item>
	<item>
	<title>Demo Reel For School</title>
	<link>http://metalman123456123.cgsociety.org/gallery/774638</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1244992452_small.jpg"><br><br>Here's a version of my reel.  Thanks for checking it out]]>
	</description>
	<pubDate>Sun, 14 Jun 2009 10:14:14 +0000</pubDate>
	</item>
	<item>
	<title>Night Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/773740</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1244806672_small.jpg"><br><br>This is one of my first attempts at a night scence, not thrilled with it but i learned alot,  done in max, zbrush and rendered with vray.  Any feedback is great.  thanks again.]]>
	</description>
	<pubDate>Fri, 12 Jun 2009 06:37:57 +0000</pubDate>
	</item>
	<item>
	<title>Study Piece </title>
	<link>http://metalman123456123.cgsociety.org/gallery/769464</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1243787138_small.jpg"><br><br>Another Speed sculpt in Mudbox and modeling in max.  I'm getting ready to do another viz test so I wanted to post a first pass/test.  Stay Metal dudes]]>
	</description>
	<pubDate>Sun, 31 May 2009 11:25:44 +0000</pubDate>
	</item>
	<item>
	<title>HP Work with Mudbox</title>
	<link>http://metalman123456123.cgsociety.org/gallery/767135</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1243203406_small.jpg"><br><br>HP Work with Mudbox]]>
	</description>
	<pubDate>Sun, 24 May 2009 17:16:50 +0000</pubDate>
	</item>
	<item>
	<title>SciFi MudBox Test</title>
	<link>http://metalman123456123.cgsociety.org/gallery/766711</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1244556249_small.jpg"><br><br>Something a bit out of the ordinary for me,  the modeling was finished last week and the rendering and post was finished tonight.  Done In max, vray, photoshop and mudbox which I'm starting to dig.  Any feedback is great.  Not thrilled with the general comp, but I dig the gross factor.  Stay Metal.  I'll post the models on my portfolio.  <br />
<br />
Thanks Cor for the feedback]]>
	</description>
	<pubDate>Sat, 23 May 2009 00:32:47 +0000</pubDate>
	</item>
	<item>
	<title>HP Work with Mudbox</title>
	<link>http://metalman123456123.cgsociety.org/gallery/767137</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1243203837_small.jpg"><br><br>HP Work with Mudbox]]>
	</description>
	<pubDate>Sun, 24 May 2009 17:24:06 +0000</pubDate>
	</item>
	<item>
	<title>HP Work with Mudbox</title>
	<link>http://metalman123456123.cgsociety.org/gallery/767136</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1243203776_small.jpg"><br><br>HP Work with Mudbox]]>
	</description>
	<pubDate>Sun, 24 May 2009 17:23:04 +0000</pubDate>
	</item>
	<item>
	<title>Style Study C</title>
	<link>http://metalman123456123.cgsociety.org/gallery/761296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1241760140_small.jpg"><br><br>Another Quick Sculpts for my next piece trying to get a feel for the geo in the overall environment]]>
	</description>
	<pubDate>Fri, 08 May 2009 00:22:23 +0000</pubDate>
	</item>
	<item>
	<title>Style Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/760352</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1241580879_small.jpg"><br><br>A quick style study, gonna do a few of these before I move onto another bigger piece]]>
	</description>
	<pubDate>Tue, 05 May 2009 22:34:41 +0000</pubDate>
	</item>
	<item>
	<title>Scifi Fun</title>
	<link>http://metalman123456123.cgsociety.org/gallery/759246</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1241361901_small.jpg"><br><br>So this was modeled textured, and lit last weekend however, I was out for a few days and got total inspired and made some pretty heavy changes.  Long story short here it is, like always any feed back is great,  Hope everyone is doing well.  One more thing I used zbrush to do some of the texturing dont really do that so it was kind of fun.  Done in Max, Vray, Zbrush and Photoshop<br />
<br />
Stay Metal<br />
Dave]]>
	</description>
	<pubDate>Sat, 02 May 2009 22:43:01 +0000</pubDate>
	</item>
	<item>
	<title>Speed Sci Fi Sculpt 45 Min</title>
	<link>http://metalman123456123.cgsociety.org/gallery/755501</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1240358544_small.jpg"><br><br>Base In Max, Sculpt in Zbrush 3.0  ]]>
	</description>
	<pubDate>Tue, 21 Apr 2009 19:02:28 +0000</pubDate>
	</item>
	<item>
	<title>Speep Tile Sculpt 30Mins</title>
	<link>http://metalman123456123.cgsociety.org/gallery/755500</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1240358467_small.jpg"><br><br>Base in Max, Zbrush Sculpt]]>
	</description>
	<pubDate>Tue, 21 Apr 2009 19:01:12 +0000</pubDate>
	</item>
	<item>
	<title>Speed Sculpt-45 Min</title>
	<link>http://metalman123456123.cgsociety.org/gallery/754220</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1240022016_small.jpg"><br><br>Hey all excited about this weekends study, Here's a sculpt from last night thanks again]]>
	</description>
	<pubDate>Fri, 17 Apr 2009 21:31:15 +0000</pubDate>
	</item>
	<item>
	<title>Hp Dome</title>
	<link>http://metalman123456123.cgsociety.org/gallery/753505</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1239852413_small.jpg"><br><br>Did it over the weekend, adding it now...I blame time and a slow render lol]]>
	</description>
	<pubDate>Wed, 15 Apr 2009 22:26:58 +0000</pubDate>
	</item>
	<item>
	<title>City</title>
	<link>http://metalman123456123.cgsociety.org/gallery/749595</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1238855137_small.jpg"><br><br>This was done last Saturday, took about 8 or so hours to model and texture, took forever to render.  Was going homework while it was going.  Done in Max Zbrush and rendered in vray with some photoshop work.  Don't know why I wanted to put the old school space ship but its there none the less.  Anyfeedback is great.  <br />
<br />
Stay Metal]]>
	</description>
	<pubDate>Sat, 04 Apr 2009 09:25:40 +0000</pubDate>
	</item>
	<item>
	<title>Fun Speed Test</title>
	<link>http://metalman123456123.cgsociety.org/gallery/745040</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1237811496_small.jpg"><br><br>Done in about an hour.  This weekend wasnt good for 3d crunch, file corruptions, and dealing with personal crap.]]>
	</description>
	<pubDate>Mon, 23 Mar 2009 07:31:39 +0000</pubDate>
	</item>
	<item>
	<title>Another HP Model</title>
	<link>http://metalman123456123.cgsociety.org/gallery/742609</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1237258912_small.jpg"><br><br>Something I did over the weekend.  Any feedback is great.  A piece for one of my classes.  All 3d geo all modeled out.  Done using max and zbrush]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 22:01:57 +0000</pubDate>
	</item>
	<item>
	<title>Mood piece</title>
	<link>http://metalman123456123.cgsociety.org/gallery/738079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1236236189_small.jpg"><br><br>So I try to keep these to a minimum but its been a rough week,  my ex has be pretty draining.  Work, school, aton of let downs, just not fun.  I wanted to use zbrush, max and photoshop to create kind of my current mood I know very art like lol.  Yeah I'm just sad ya know.  Any feedback is metal]]>
	</description>
	<pubDate>Thu, 05 Mar 2009 00:56:42 +0000</pubDate>
	</item>
	<item>
	<title>New Tower proof of concept</title>
	<link>http://metalman123456123.cgsociety.org/gallery/735288</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1235719324_small.jpg"><br><br>Hey all sorry I didnt post last week been slammed as of late.  This was done in few nights over the week the model and textures took about a night a piece, and was pretty much just tweaking it the rest of the time.  Thanks again any feeback is great.  The textures can be seen on my cg port]]>
	</description>
	<pubDate>Fri, 27 Feb 2009 01:22:17 +0000</pubDate>
	</item>
	<item>
	<title>In Game Part of the new study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/735292</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1235719820_small.jpg"><br><br>In game part of the new study part of asset creation month with metal lol]]>
	</description>
	<pubDate>Fri, 27 Feb 2009 01:30:25 +0000</pubDate>
	</item>
	<item>
	<title>Some Texture and Scuplt work for this weeks project</title>
	<link>http://metalman123456123.cgsociety.org/gallery/735289</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1235719431_small.jpg"><br><br>Some Texture and Scuplt work for this weeks project]]>
	</description>
	<pubDate>Fri, 27 Feb 2009 01:23:59 +0000</pubDate>
	</item>
	<item>
	<title>Realtime School Stuff From Hell</title>
	<link>http://metalman123456123.cgsociety.org/gallery/731551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1234940777_small.jpg"><br><br>This was a pretty crazy piece.  Started Friday Night after work and completed the screens and stuff Tuesday evening.   So basicly this is for school its a start to a very demanding study/amount of work.  Not thrilled with the lack of time I have to put into this but I'm learning alot.  This is the Unreal stuff a preview of a few of the art pieces are on my portfolio and my site.  Anyfeedback is great.  I had about three days to do this...not metal.  The engine is Unrea3.0 btw]]>
	</description>
	<pubDate>Wed, 18 Feb 2009 01:06:32 +0000</pubDate>
	</item>
	<item>
	<title>More stuff From the assignment from hell</title>
	<link>http://metalman123456123.cgsociety.org/gallery/731562</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1234941327_small.jpg"><br><br>More stuff from a crazy weekend]]>
	</description>
	<pubDate>Wed, 18 Feb 2009 01:15:45 +0000</pubDate>
	</item>
	<item>
	<title>School stuff part of the work from hell </title>
	<link>http://metalman123456123.cgsociety.org/gallery/731556</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1234940894_small.jpg"><br><br>Some of the art for the unreal school stuff]]>
	</description>
	<pubDate>Wed, 18 Feb 2009 01:08:28 +0000</pubDate>
	</item>
	<item>
	<title>HP Study Continued Roman Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/729066</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1234359705_small.jpg"><br><br>Hey all this was done in Max and Zbrush again, moving through the HP study.  This should be one of the last older style Pieces for a while.  I did it over the weekend got the ref earlier in the week. All modeled work shown no displacement or anything like that,,,go zbrush lol.  Anyfeedback is great,]]>
	</description>
	<pubDate>Wed, 11 Feb 2009 07:41:57 +0000</pubDate>
	</item>
	<item>
	<title>Hey Quick Game Test</title>
	<link>http://metalman123456123.cgsociety.org/gallery/726849</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1233852288_small.jpg"><br><br>I'm in the middle of doing an HP study right now but I wanted to get this posted.  I did it Sunday night.  Its a game model so no 12million poly colum (source art was around 3 mill though)  Maps baked out through Vray and Metal Ray.  The light maps where baked out of Vray.  In game texture is 512x512  and final poly count was around 1600 or so]]>
	</description>
	<pubDate>Thu, 05 Feb 2009 10:40:46 +0000</pubDate>
	</item>
	<item>
	<title>Baldchino HP Model Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/723415</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1233032676_small.jpg"><br><br>This was a possible send off to my current HP study, I want to focus on a metal study with a focus on realism next. This model was done on Saturday after a class I had.  I saw this in a collection of images of the holy sea.  Its pretty dense so I didn't do the whole thing,  I might eventually do at as a full model but lower poly count lol.  Any feedback is great]]>
	</description>
	<pubDate>Mon, 26 Jan 2009 23:04:39 +0000</pubDate>
	</item>
	<item>
	<title>Zbrush Colum Study</title>
	<link>http://metalman123456123.cgsociety.org/gallery/721103</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1232506845_small.jpg"><br><br>Another HP study, with a focus on Zbrush and practical modeling for HP environment Art,  took about a day or so.  Anyfeedback is way metal ]]>
	</description>
	<pubDate>Tue, 20 Jan 2009 20:51:02 +0000</pubDate>
	</item>
	<item>
	<title>Enigne Focus</title>
	<link>http://metalman123456123.cgsociety.org/gallery/721106</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1232507028_small.jpg"><br><br>This is another part of my hp study.  I'm really tryin to nail a  focus on function.  I really like the ornate so this is cool and its a struggle lol.  Any feedback is metal<br />
<br />
Stay Metal]]>
	</description>
	<pubDate>Tue, 20 Jan 2009 21:03:51 +0000</pubDate>
	</item>
	<item>
	<title>HP Study Continued</title>
	<link>http://metalman123456123.cgsociety.org/gallery/717065</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1231659161_small.jpg"><br><br>So this one was a cool one because I wanted to focus on function.  I wanted to still do some cool dec stuff but I really wanted to focus on function detail.  Its a pull from a Machine part that Kevin Lanning suggested I do to focus on form and funciton.  Took around 10 hours or so, took way longer to render lol.  Any feedback is great..  Next HP study will focus on more practical stuff with Zbrush and Max.   I failed in the fact that I pulled away from the concept so much but I'll continue to focus on the right detail not detail for the hell of it. <br />
Stay Metal]]>
	</description>
	<pubDate>Sun, 11 Jan 2009 01:32:45 +0000</pubDate>
	</item>
	<item>
	<title>HP Work</title>
	<link>http://metalman123456123.cgsociety.org/gallery/708713</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1229522080_small.jpg"><br><br>No scenes again!@@#@# lol no and not till this is done lol jk<br />
So continuing the hp study.  Did it this weekend on saturday was going to add more but I pulled back a bit to kinda see if less was more?  Any feedback is metal trying to get that killer next gen hp art look that epic always nails very hard to do lol.  Done in max with some shape tweak in Zbrush for fun <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Any feedback is always great.  Stay metal and again happy holidays]]>
	</description>
	<pubDate>Wed, 17 Dec 2008 07:54:46 +0000</pubDate>
	</item>
	<item>
	<title>Speed Sculpt</title>
	<link>http://metalman123456123.cgsociety.org/gallery/709750</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1229742708_small.jpg"><br><br>So I was playin gears and I saw this wall piece, I think something like that would be a good to  mod so I did a quick model to block the david version of it out.  About two - three hours.  Nothing perfect just a quick idea generator.  Any feedback is great thanks again.  Stay Metal]]>
	</description>
	<pubDate>Fri, 19 Dec 2008 21:04:45 +0000</pubDate>
	</item>
	<item>
	<title>Going back to the basics-Speed test</title>
	<link>http://metalman123456123.cgsociety.org/gallery/705343</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1228711395_small.jpg"><br><br>So this is the kick off to another &quot;study of mine&quot;.  Mainly High Poly art in general with a focus on Baroque and Deco themes (i.e stuff that attempts to do some gears stuff&quot;   Speed is also the focus.  I'm trying to get better at making good choices sooner and fixing less later on.  So for this one done in about 4 hours in max and some of the shapes got some ZBrushin on em (to hell with xsi lol) layout is in photoshop.  So no new scene but the start of something cool.  Stay metal any and all feedback is very metal.  Happy Holidays btw <br />
http://www.youtube.com/watch?v=dsqC6HRS8Lc<br />
Have a very metal holiday]]>
	</description>
	<pubDate>Mon, 08 Dec 2008 04:43:19 +0000</pubDate>
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